Category: Free MMORPG News

Cultures Online – The Group Brawl For The Americas Begins

Posted by – January 26, 2012

Hamburg, January 26, 2012 – Brave explorers have been busily conquering colonies in the Americas since November in gamigo’s browser game Cultures Online. The latest update will allow players to band together with friends to found a tribe colony, unlock new set items and wage war against other tribes. A special new Wonder of the World has also been added, which can be built in the tribe’s settlement.

The following new features have also been added:

Tribes can have up to 50 members (this was limited to 30 previously)
Rewards for logging in daily have been improved and expanded to 14 and 21 days
New colony, “Cuba”, available for Level 130+ players
Inviting friends will reduce construction times in the village

DotMMO Network Launched New Website AnyOnlineGames

Posted by – January 6, 2012

A new year comes and something new should happen with DotMMO Network for sure. The 2012 new year has brought a new web site for online gamers to find all best online games on Internet.

DotMMO Network today announced an eye-catching site where hundreds of online games have been added and the site will keep bringing new online games and multiplayer social games.

One thing should be stressed is that Any Online Games do not collect player’s information for commericial purpose, and it instead allows visitors get all free stuff without any registrations and membership.

With the new site launched, DotMMO Network has successfully delivered 10 million impressions per month. For more, you can go to the official website of ANY ONLINE GAMES.

Operation Gamma 41′s Dynamic Storyline Details Revealed

Posted by – July 13, 2011

The Chinese browser game hit North America and beyond. The storyline is based on the World War 2

Berlin, GERMANY – July 13, 2011 — Just A Game, a leading German publisher of PC, console, handheld and mobile interactive entertainment, today revealed the innovative details behind the upcoming browser-based MMORPG’s dynamic interactive storyline feature which allows players to have an actual impact on how the story in Operation Gamma 41 develops. Going beyond what any other free-to-play online game has been able to accomplish, Operation Gamma 41 players will have the ability to choose what they want to do in the game ultimately affecting what happens next. Players can join the open beta test happening now at http://www.operationgamma41.com/.

Operation Gamma 41 takes the unique approach of providing players with the kinds of tools that they need to make their own stories and influence the outcome. The decision the majority of the players choose will decide what happens next and ultimately affect the game world for everyone. Players will encounter many places in the games with different story arcs and different endings making the possibilities endless!

“The Dynamic storyline feature in Operation Gamma 41 brings Mass Effect-like storylines which offers players the chance to have an incredible level of impact and influence on the story,” said Simon Seefeldt, Senior Director Online at Just A Game. “This really hasn’t been done to this extent in any online game so far, and we think its something players are really going to respond to.”

When the players enter Operation Gamma 41, they will find a World War II setting with a twist in the history. The intro will tell the players that there was a last peace conference held by the League of Nations in Geneva in 1941. All the worlds’ big leaders attended – and were killed in a mysterious attack on the city, with the planned radio transmission of the conference live on air. There was a whisper about “Gamma” coming.

Leaderless, the two factions the player can choose (Axis and Allies) still follow their own goals, but with the chaos around them it is hard to tell who is enemy and who is friend. The players will soon learn that something is amiss, and a third, unknown faction is moving into the chaos.

The story missions will focus on the player and the city he has taken command of. The player will encounter NPCs both friendly and hostile, and after some missions will have to make a decision. This is called a “Story Event”, a large scale voting where every player has one vote as to which of the given choices he prefers. After the vote, he can see the current server result. Voting will close after a set period of time that allows enough players to catch up to that point in the storyline.

The story will then move in the direction the server majority decided on, and have a small one-time effect on the player’s status that reflects the decision made on the server, for example he might lose some resources but gain an important item. The next missions according to the made choice become available to the players and lead to the next decision point. This means there will be quite different outcomes for the storyline on the different servers, as each server might choose differently.

In addition to the small and more frequent Story Events (Voting), there will be several bigger World Events about every 4 to 6 weeks that will leave their mark on the server. For those events, players will have to reach a certain common goal in order to make something happen or prevent it from happening (donating enough resources, fighting enough high level troops on the server in total etc.). Once the event ends, the outcome will change the server permanently in one way or another.

Rumor: Xbox 360 Adding Free-To-Play Games

Posted by – June 25, 2011

The free-to-play trend may reach new heights soon. Rumor has it that Microsoft is looking to incorporate free to play MMO gaming into the Xbox 360.

Sources tell Develop that Microsoft is contacting developers about possible F2P game deals. These games would be supported by either the sale of in-game items or upgrade fees. Players will be able to buy these optional premium extras for Microsoft Points.

It sounds like it’s just talk at the moment, though. There’s no mention in the article of any companies that have signed on for this. Therefore it might not happen. It’s interesting that Microsoft is examining free-to-play games, though, considering they’re the ones charging their users a monthly subscription just for online play.

How would F2P fit in with the Xbox Live subscription anyway? Would these F2P games be restricted to Gold members? Microsoft is always looking for ways to make their subscriptions more lucrative so maybe so. On the other hand, a F2P game with microtransactions made available to Silver members could earn Microsoft revenue (presumably they get a cut of the developers’ take) from an audience they typically don’t earn anything from.

Microsoft, for their part, hasn’t commented on the report. It seems plausible, though, considering how many gaming companies have fallen in love with the free-to-play business model lately.

City of Heroes free to play version coming in 2011

Posted by – June 22, 2011

Less then one month ago I proclaimed the pay-to-play business model was dead, since then more high profile MMO games have jumped ship and turned to the free-to-play model, two in the last 24 hrs. Below you can see that LEGO Universe will be moving to f2p this August and Fallen Earth announced it was going f2p last week.

Now City of Heroes, which will be renamed City of Heroes Freedom, will also be moving to f2p later this year, however will retain a subscription option. COH will also no longer require a purchase and will be free to download from the site.

Players currently with subscriptions, and those that pick the subscription option later, will become VIP members and will receive 400 Paragon Points per month starting on their first billing cycle after July 1, 2011. These points can then be used to purchase items from the in-game Paragon Market. VIP members will also have full access to all areas of the game, items and receive content updates and expansions for free.

City of Heroes Freedom will launch with Issue 21: Convergence, which adds the First Ward co-op zone, gripped in mystical conflict, as well as the Time Manipulation Power Set, the IDF and Defense Costume Sets, and the Underground Incarnate Trial.

For more details, check out the official COH website.

GAMIGO RELEASES OFFICIAL ASSETS FROM ITS E3 2011 LINEUP

Posted by – June 21, 2011

Revealed Exclusively To Official E3 Attendees, Now Gamers Can See The Newest Assets From gamigo’s Upcoming MMO Titles: Jagged Alliance Online, UFO Online & Grimlands

Hamburg, Germany (June 21, 2011) – gamigo a leading European publisher of MMORPG Games, and Hamburg-based subsidiary of Axel Springer AG, today released the official assets for its E3 2011 lineup. Players will get a new look at such highly-anticipated games as Jagged Alliance Online, UFO Online and Grimlands. To learn more about these upcoming games, visit www.gamigo.com

Jagged Alliance Online – The classic PC series gets a reboot in this modern warfare themed game. The upcoming browser-based game is an action-packed combination of tactics, management, strategy and role play. These first screen shots offer a glimpse at what players can expect with enough nostalgia to satisfy a retro audience and still modern enough for today’s players.

UFO Online (http://ufo-online.gamigo.com/) – With three factions, a variety of mercenary classes and tactical battles against AI and other players, this browser-based game has players battling the supposedly-peaceful aliens in a fight for freedom. The screenshots depict highly-detailed modern 3D graphics on par with those found in most client games. Players will get a feel for this tactical MMOG through the introductory trailer and a sneak peek at the fight to save mankind!

Grimlands (http://grimlands.gamigo.com/) – In this first ever look at upcoming browser game Girmlands, players will get a feel for this inhospitable post-apocalyptic scenario where there’s only one goal . survival! Encountering roving bands of marauders, mutants and psychopathic robbers, players take aim at their enemies with a variety of weapons – primarily firearms, from a classic shooter-game-style in a third-person perspective. Grimlands is all about “learning by doing” and skills that aren’t used often are forgotten after a while.

Klick Game Brings free browser game eDragon to North America

Posted by – June 13, 2011

Klick Game, a global publisher of browser online games, today announced the closed beta for its new browser MMORPG game titled eDragon . The game boats a perfect mix of in-depth RPG elements with fantasy-inspired visuals to deliver an epic gaming experience on the web browser.

“Klick Game is our first browser web gaming platform that is dedicated to publishing browser games. Our gamers will be able to extend their gaming and social experiences to web browser with no download,” said Lee QingXiao, CEO of Klick Games. “We also have an impressive line-up of browser games coming this year and currently players can play our first browser RPG eDragon.It blends many gameplays, which have traditionally been used in MMOs, including weapon crafting, attribute allocation, pet raising, arena challenge, and fame of hall, etc. ”

Set in fantasy virtual world, eDragon is a free to play browser web MMORPG. Players can experience an auto-Questing, turn-based combat, battle replay and hero growth. Create your character from one of three races – Elf, Human, or Barbarian and explore the game world by teaming up with your allies and friends. While it is a browser game, eDragon has many of the features found in traditional MMORPGs including quests, stores, guilds, trade, and PvP.

Klick Game’s first game eDragon is now just in closed beta, and players who join eDragon will receive prizes and Gold when the closed beta is over.

For more information, you can go to http://www.klickgame.com or check out eDragon at http://edragon.klickgame.com.

METIN2 LAUNCHES LATEST UPDATE

Posted by – June 9, 2011

Latest Update For The Action -MMORPG Includes Limited Edition Mounts, New Features And A Variety Of In-Game Events

Toronto, CANADA- June 09, 2011– G4BOX Inc., a North American publisher and distributor of interactive entertainment media, announced today it has launched a new patch for the popular action-MMORPG, Metin2. The new update is complete with new features and a host of exciting in-game events. Players can check out all the latest content and events for free at: http://metin2.z8games.com.

The latest patch will include a completely new feature: new hair! Players can select from four different hair styles and will garner an increase HP, SP and MP by choosing the new hair style. Also unique to this update is the limited edition mount, the White Lion, in Metin2 world which can increase movement speed 20% and EXP 30%.

To celebrate the new content, Metin2 will host numerous in-game events starting with the National War where players can join the war to fight other Kingdoms and battle for the title of strongest Kingdom! The Kingdom Legend PvP event allows each kingdom to choose the most powerful player to represent them and fight against others. And lastly, players must find a GM to summon high level Metin stones to kill in The Night Falls II.

“Metin2 continues to be the premiere free-to-play action-MMORPG, and in-game events and new content are what keeps this game exciting and fresh,” said Jason Yang, CEO of G4Box Inc. “We have a lot to offer with this latest update and hope our fans, and new players, will enjoy everything we’ve released.”

Visit http://metin2.z8games.com for full details and rules.

Faxion Online wants to give you free stuff

Posted by – June 9, 2011

Our friends at Raptr have launched their new web site, and we’re partnering with them to bring you over $1,100 in Faxion prizes! Raptr helps you discover the hottest content in gaming. You can submit stories and gameplay stats, vote and comment on the stories you like, and help to spread the word about the games you love (like Faxion).

To celebrate this partnership, we’re giving away 15 premium Faxion bundles (worth $35 each) and three (3) 8GB Apple iPod Touch units (a $600 value) — simply follow Faxion on Raptr to enter and start posting.

Faxion 1.57 is live
Our newest update went live today, and it’s a big one. Highlights include:

Dual-Wield damage has been balanced!
New Advanced video options menu for improved performance
New Support window for in-game support requests
Fun new animation for players who try to glide without wings or enough stamina — give it a try!
Plenty of bug fixes, item adjustments, and ability improvements

Read the patch notes on our forums for full details, and jump into the game today to check out the changes.

Tonight is your last chance to win a brand new iPad 2!

Tonight is your last chance to “Like” us on Facebook for the chance to win a new Apple iPad 2 as part of our launch celebration! The sweepstakes closes at 2:00 AM CDT (GMT -5), June 8, 2011.

And don’t forget, tonight is also the deadline to get your entry in for the “Your Final Chapter” Contest. The author of the most creative entry will win 65 Tokens,1,000 Faith, and have an in-game NPC dedicated to their tale!

Faxion Online is at E3 2011
Are you attending E3 2011 in Los Angeles this week? Come say “Hail!” to the Faxion Online crew at the UTV Ignition Games area at booth #5500 in West Hall.

Congrats to our GuildLaunch.com Faxion Friday winners
Congratulations to the winners of the second week of GuildLaunch.com’s Faxion Friday contest: Bra Par, Jurco Pichal, Nicholas Rini, Scott Chenoweth, Jesper Svenson, and the Grand Prize winner of the 8GB iPod Touch, Cameron Williams.

Thanks for your participation, everyone — stay tuned on Facebook and Twitter for more chances to win free stuff!

Joymax Releases In-Depth Interview With Karma Online Developer

Posted by – June 2, 2011

JOYMAX RELEASES AN IN-DEPTH Q&A WITH THE DEVELOPERS OF KARMA ONLINE: PRISONERS OF THE DEAD

Get A Behind The Scenes Look At The Upcoming WWII FPS Before Its Closed Beta Begins June 7th

Seoul, Korea, June 2, 2011 – Joymax, a leading online game developer and publisher, today released an in-depth interview with Jae-young Park, Lead Game Designer of Karma Online: Prisoners of the Dead at Dragonfly. The interview answers gamer’s questions about what Karma Online is about, how it is different from other FPS games on the market, the difference between the factions in the game, the unique combination of WWII and Zombie and much more. Karma Online: POD officially launches its closed beta next week on June 7th at http://www.joymax.com/karma/

Tell us about Karma Online: Prisoners of the Dead

Karma Online: Prisoners of the Dead is the newest installment in the KARMA Online series. Players go back in time to World War II, where they must choose to side with the Axis or Allied powers and join the fight for global victory – with a zombie twist featuring our zombie mode. In this virtual and historical simulation, players will be up against enemy troops as well as hundreds of the walking dead from the remains of the catastrophic battle. You can learn more about the game and even join in the closed beta in June 7th at http://www.joymax.com/karma/

Tell us about the developer of the Karma series. What other games have they done?

Dragonfly is the developer of Karma and is one of the top First-Person Shooter developers in the world. Dragonfly developed one of the very first FPS titles ever published in 1996 which was called Tour of Duty. Since then, Dragonfly has developed numerous titles including Special Force, Karma, and Karma Returns. Being one of the true pioneers of online FPS development, Dragonfly continues to build on its signature titles and is making efforts to expand its distribution overseas with the help of the strong Joymax Global Platform. Dragonfly’s credits include: Special Force: Korea’s #1 Online FPS, with over 8 million members & 115,000 concurrent users,

Karma: the world’s 1st online FPS game, Co-development with Activision: QuakeWars Online and Soldier of Fortune Online. In addition to the upcoming launch of Karma Online: POD, Joymax and Dragonfly will also be launching Special Force International later in 2011, starting with the Middle East, Africa, Russia and India. Can you talk about how new players to the FPS genre will be able to get the most out of this game?

For beginners new to the Karma Online series, players can warm up their soldiers in the special training map that is provided before actually joining the real battle. Gamers can practice their skills by shooting randomly at hundreds of zombies wandering around in AI mode, without the worries of being killed by other players. The zombie mode in Karma Online: Prisoners of the Dead moves pretty fast so taking some time to train in the training mode is a great way to get used to killing hoards of zombies without getting taken out by other players who have more experience! Channels are classified by ranks and winning rate so players can pick out the best fit for them.

How does the Zombie mode work?

When creating a room, you can set the title for the room as well as game map, number of players, modes and etc. At this point, you can select the AI mode by changing maps, to experience the zombie mode. Talk about how players can become more strategic in terms of the weapons that they carry. Players have to select appropriate weapons according to the structure of the team and the size and structure of the map, such as the SMG for close distance, an MG that is slow but strong, and a rifle that is extremely powerful for middle to long distances. With the Karma inventory system, players can carry many main weapons as long as it does not go over the weight limit. However, players will need to strategically think about what combination of weapons and armor they will carry. The weaponry for Karma Online: POD is being revealed slowly through our Facebook and Twitter; so far we’ve shown nearly a dozen that will be available, but we’re keeping the total number a secret! It will include rifles, handguns, grenades, and more of course.

How is this FPS title different than other ones
out in the market?

FPS players like games that are fast-paced and Karma Online: POD is very fast. If you try playing a different game after adjusting to Karma, you may find that other games are too slow. Another differentiating point is that players can develop their character and create weapon or equipment settings freely for their specific character. This is something you cannot enjoy in other multi-play online FPS games. Karma Online: POD also stands out because of its exciting zombie mode with a huge number of fast-moving zombies, a character system where you can create and develop unique characters, fast combat progression, accurate and detailed fire, an inventory system where you can freely combine weapons and equipment, and a convenient match-making system that automatically calls up players of similar levels.

Tell us about the difference between the two
factions.

Since this is an FPS game, it becomes difficult to maintain a balance if there is a big difference between factions, so each faction has similar appearances and skills. The difference in terms of appearance is that most Axis forces have bluish uniforms, and most Allied forces have reddish uniforms in a military style. However, the factions develop characteristics according to the differences in characters and skills of each faction (This is a difference from other FPS games too). The Axis forces have many characters with skills based on strong firepower, and Allied forces have more characters with skills for fast movement and accurate firing. This is something that shows the individuality of the factions. The characteristics were decided based on what we know about Germany and the Soviet Union during World War II.

What made you decide to choose WWII as a theme
setting?

WWII was a devastating event with a lot of tension and it was a frightening time in history for the whole world. It was also a time where many medical experiments were being done on human bodies. Karma Online takes some of that feeling and experience of horror and terror from the historical event and integrates it into game’s background setting. Zombies continued to generate as a result of the human body experiments as WWII went on and in all this chaos, the Allies fight against the Axis powers while continuously trying to use zombies as a bio-weapon.

How many players per map are supported?

The basic structure is 8:8, but there are slight differences depending on
the map.

How many different maps will be available to start?

While the game will have a total of 23 maps and 33 modes when it is fully launched, during Beta we will initially provide 8 maps and 9 modes. Once the beta is complete, we’ll be adding in the rest over time as well as developing new content.

Are clans supported? Will they be in the future?

Clans will be available beginning with the open beta testing. It will be web-based, so players can create clans, request clan battles and manage clan information through the web. There will be an automatic clan matching system so if you make a request inside a game, the system will automatically match up clans of similar levels, allowing players to enjoy clan battles more conveniently.

What sort of progression (levels, improvements)
do players get?

Basically, you must kill more and die less. Of course, inside the game there’s a very complex logic and calculation for getting points to upgrade your level, however, it’s simple outside. Kill as many as possible and survive the match. If your team wins, you get more extra points on top of your individual point from killing and death. As you earn more points, it will boost up the speed of level up. Levels in Karma are just like in the real army. First you start off as Trainee. The ranks are as below. Trainee, Private, Private First Class, Corporal, Sergeant, Staff Sergeant, Sergeant First Class, Master Sergeant, Second Lieutenant, First Lieutenant, Captain, Major, Lieutenant Colonel, Colonel, Brigadier General, Major General, Lieutenant General, General and General of the Army. The highest level will be newly added to global version; however, the title hasn’t been decided yet.